* Fix missing texture and animation on the level one Administration Building flag. * Fix a grass texture seam in front of the VAB at level 3. * Fix the concrete tiling texture of the SPH at level 3. * Fix the Z-4K Rechargeable Battery Bank ́s bottom attach node. * Fix a z-fighting issue on the destroyed VAB at level 3. * Fix a texture seam on the Probodobodyne Stayputnik. * Fix the LV-T30 Reliant Liquid Fuel Engine ́s bottom attach node. * Joysticks and gamepads on Linux are again recognized and usable. * Fix Control Surface and Aero Toggle Deploy Action not working in all situations. * Fix the FL-A10 collider no longer mismatching its geometry. * Fix for remove from symmetry causing NRE in flight scene. * Fix Mini Settings had some items that would be skipped when navigating with the arrow keys. * Fix Menu Navigation was missing in the quicksave dialog. * Fix an input lock issue where some PAW buttons disappeared when editing a numeric slider field. * Fix PAWs will now scale downwards from the header keeping more consistency on the fields. * Fix pressing Enter key confirms the game quick save dialog. * Fix a Null reference in the Editor when selecting a part and opening the Action Part Menu. * Fix input field rounding on Maneuver Node editor fields. * Fix the random selection of Mun vs Orbit scene when returning to Main Menu. * Fix user created vessels disappearing from the vessel spawn dialog. * Fix an input lock when switching between Editing the vessel and the Action groups menu. * Fix a null reference error when player threw away a vessel with fuel flow overlay turned on in the editor. * Fix Maneuver editor so that the mouse wheel adjusts the node now in the contrary direction (same behavior as dragging down/up). * #bringbackthesandcastle – Fix the Mun sandcastle easter egg from not appearing. * Add ability for users to add their own loading screen pictures to the game. * Kerbal position on ladders and command pods improved. * Increase precision for numerical editing of maneuver nodes. * Disable Pixelperfect on UI Canvases to improve performance – available to configure via settings.cfg. * Add a confirm dialog with the option of “Don’t display again” when a kerbal removes a science experiment data. * Implement per-frame damage threshold on destructible buildings. * Add actions for same vessel interactions functionality. * Add do not show again option to re-runnable science experiments. * Expose global kerbal EVA Physics material via setting.
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* Upgrade VPP and improve wheel and landing leg function. * Increased precision for eccentricity in advanced orbit info display. * Model revamp for the level one and level two Research and Development nissen huts. * Improve textures for the VAB building on level one. * Improve the KSC grass and asphalt texture and shader to reduce tilling. * “Delete All” functionality for messages app has been implemented. * Pinned labels in map view now persist pinned even when leaving and re-entering map view * Made staging and docking UI available in map view * Add PAW_PREFERRED_HEIGHT to settings.cfg for players to set a prefered max height. * Add ability to limit the maximum size of PAWs via settings.cfg. * Add enable/disable wheel motor Actions to all wheels. * Add Warp to node button on dV readout in NavBall display. * Add ability to edit resource values in PAWs using the key input. * Performance improvements in the Tracking Station scene. * Performance improvements in the flight scene. * Performance improvements to the VAB/SPH scenes.